Vegas Gateway
GameServer.GameSvr Member List

This is the complete list of members for GameServer.GameSvr, including all inherited members.

AddCredit(string sessionId, double amount, string transRef, string gameCode)GameServer.GameSvr
AddGameCredit(string sessionId, double amount)GameServer.GameSvr
AddGameCreditForProgressive(string sessionId, double amount)GameServer.GameSvr
AddJackpotWin(string sessionId, string gameCode, int tierNumber, string currencyCode, double winAmount)GameServer.GameSvr
CashOut(string sessionId, string currencyCode, double amount, string historyTransaction)GameServer.GameSvr
ClearConfig(string sessionId, string configurationCode)GameServer.GameSvr
ClearJackpot(string gameCode)GameServer.GameSvr
CreateSession(string accountId, string currencyCode, string gameCode, string payPerPlay)GameServer.GameSvr
DelClient(string sessionId)GameServer.GameSvr
gameServerPropertiesDaoGameServer.GameSvrprotected
GameSvr()GameServer.GameSvr
GetAccountBalance(string sessionId)GameServer.GameSvr
GetAccountId(string sessionId)GameServer.GameSvr
GetBetID()GameServer.GameSvr
GetCliStatus()GameServer.GameSvr
GetConfig(string sessionId, string configurationCode)GameServer.GameSvr
GetCreditValue(string sessionId)GameServer.GameSvr
GetCurrCode(string sessionId)GameServer.GameSvr
GetGameCode(string sessionId)GameServer.GameSvr
GetGameServerProperty(string key)GameServer.GameSvr
GetJackpotDetails(string sessionId)GameServer.GameSvr
GetJackpotDetailsForGame(string sessionId, string gameCode)GameServer.GameSvr
GetNumbersCSV(string sessionId, string gamecode, string type, bool unique, int highest, int lowest, int count)GameServer.GameSvr
GetOnLine()GameServer.GameSvr
GetRepLevel()GameServer.GameSvr
GetSessionHistory(string sessionId, string gameCode)GameServer.GameSvr
GetSessionHistoryForFlash(string sessionId, string gameCode)GameServer.GameSvr
HeartBeat(string sessionId)GameServer.GameSvr
ListJackpotWins(string sessionId, int numberOfWins, double minimumWinValue)GameServer.GameSvr
ListLastJackpotWinForEachTier(string sessionId)GameServer.GameSvr
LogAudit(string sessionId, string msg)GameServer.GameSvr
LogError(string sessionId, string msg)GameServer.GameSvr
LogMess(string sessionId, string msg)GameServer.GameSvr
LogPromotion(string sessionId, string msg)GameServer.GameSvr
LogSuspicious(string sessionId, string msg)GameServer.GameSvr
RecordJackpotWin(string sessionId, int tierNumber, double fullTierAmount, double tierAmountWon)GameServer.GameSvr
RecordProgressiveStake(string sessionId, double stakeAmount)GameServer.GameSvr
RecordPromotionWin(string sessionId, string gameCode, string message)GameServer.GameSvr
RecordRepeatingReward(string sessionId, string betId, double winAmount, string frequency, int numberOfPeriods)GameServer.GameSvr
RecordStakeAndReturn(string sessionId, double stakeAmount, double returnAmount)GameServer.GameSvr
ResultRapidFireSelection(string sessionId, int tierNumber, double fullTierAmount, double amount)GameServer.GameSvr
SaveConfig(string sessionId, string configurationCode, string configurationData)GameServer.GameSvr
SetJackpotAllocationPercentage(string gameCode, double jackpotAllocationPercentage)GameServer.GameSvr
SetJackpotTierAllocationPercentage(string gameCode, int tierNumber, double tierAllocationPercentage)GameServer.GameSvr
SetJackpotTierAmount(string gameCode, int tierNumber, double tierAmount)GameServer.GameSvr
SetJackpotTierReseedAmount(string gameCode, int tierNumber, double reseedAmount)GameServer.GameSvr
SetJackpotType(string gameCode, string type)GameServer.GameSvr
SetStakeLevelJackpotTier(string gameCode, int tierNumber, double stakeLevel, double monetaryContribution)GameServer.GameSvr
stateClear(string sessionId, string gameCode)GameServer.GameSvr
stateLoad(string sessionId, string gameCode)GameServer.GameSvr
stateSave(string sessionId, string gameCode, string state, double totalstakes)GameServer.GameSvr
SubtractFromBalance(string sessionId, double amount, string currencyCode)GameServer.GameSvr
UpdateHistory(string sessionId, string transactionRef)GameServer.GameSvr