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Vegas Gateway
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This is the complete list of members for GameServer.GameSvr, including all inherited members.
AddCredit(string sessionId, double amount, string transRef, string gameCode) | GameServer.GameSvr | |
AddGameCredit(string sessionId, double amount) | GameServer.GameSvr | |
AddGameCreditForProgressive(string sessionId, double amount) | GameServer.GameSvr | |
AddJackpotWin(string sessionId, string gameCode, int tierNumber, string currencyCode, double winAmount) | GameServer.GameSvr | |
CashOut(string sessionId, string currencyCode, double amount, string historyTransaction) | GameServer.GameSvr | |
ClearConfig(string sessionId, string configurationCode) | GameServer.GameSvr | |
ClearJackpot(string gameCode) | GameServer.GameSvr | |
CreateSession(string accountId, string currencyCode, string gameCode, string payPerPlay) | GameServer.GameSvr | |
DelClient(string sessionId) | GameServer.GameSvr | |
gameServerPropertiesDao | GameServer.GameSvr | protected |
GameSvr() | GameServer.GameSvr | |
GetAccountBalance(string sessionId) | GameServer.GameSvr | |
GetAccountId(string sessionId) | GameServer.GameSvr | |
GetBetID() | GameServer.GameSvr | |
GetCliStatus() | GameServer.GameSvr | |
GetConfig(string sessionId, string configurationCode) | GameServer.GameSvr | |
GetCreditValue(string sessionId) | GameServer.GameSvr | |
GetCurrCode(string sessionId) | GameServer.GameSvr | |
GetGameCode(string sessionId) | GameServer.GameSvr | |
GetGameServerProperty(string key) | GameServer.GameSvr | |
GetJackpotDetails(string sessionId) | GameServer.GameSvr | |
GetJackpotDetailsForGame(string sessionId, string gameCode) | GameServer.GameSvr | |
GetNumbersCSV(string sessionId, string gamecode, string type, bool unique, int highest, int lowest, int count) | GameServer.GameSvr | |
GetOnLine() | GameServer.GameSvr | |
GetRepLevel() | GameServer.GameSvr | |
GetSessionHistory(string sessionId, string gameCode) | GameServer.GameSvr | |
GetSessionHistoryForFlash(string sessionId, string gameCode) | GameServer.GameSvr | |
HeartBeat(string sessionId) | GameServer.GameSvr | |
ListJackpotWins(string sessionId, int numberOfWins, double minimumWinValue) | GameServer.GameSvr | |
ListLastJackpotWinForEachTier(string sessionId) | GameServer.GameSvr | |
LogAudit(string sessionId, string msg) | GameServer.GameSvr | |
LogError(string sessionId, string msg) | GameServer.GameSvr | |
LogMess(string sessionId, string msg) | GameServer.GameSvr | |
LogPromotion(string sessionId, string msg) | GameServer.GameSvr | |
LogSuspicious(string sessionId, string msg) | GameServer.GameSvr | |
RecordJackpotWin(string sessionId, int tierNumber, double fullTierAmount, double tierAmountWon) | GameServer.GameSvr | |
RecordProgressiveStake(string sessionId, double stakeAmount) | GameServer.GameSvr | |
RecordPromotionWin(string sessionId, string gameCode, string message) | GameServer.GameSvr | |
RecordRepeatingReward(string sessionId, string betId, double winAmount, string frequency, int numberOfPeriods) | GameServer.GameSvr | |
RecordStakeAndReturn(string sessionId, double stakeAmount, double returnAmount) | GameServer.GameSvr | |
ResultRapidFireSelection(string sessionId, int tierNumber, double fullTierAmount, double amount) | GameServer.GameSvr | |
SaveConfig(string sessionId, string configurationCode, string configurationData) | GameServer.GameSvr | |
SetJackpotAllocationPercentage(string gameCode, double jackpotAllocationPercentage) | GameServer.GameSvr | |
SetJackpotTierAllocationPercentage(string gameCode, int tierNumber, double tierAllocationPercentage) | GameServer.GameSvr | |
SetJackpotTierAmount(string gameCode, int tierNumber, double tierAmount) | GameServer.GameSvr | |
SetJackpotTierReseedAmount(string gameCode, int tierNumber, double reseedAmount) | GameServer.GameSvr | |
SetJackpotType(string gameCode, string type) | GameServer.GameSvr | |
SetStakeLevelJackpotTier(string gameCode, int tierNumber, double stakeLevel, double monetaryContribution) | GameServer.GameSvr | |
stateClear(string sessionId, string gameCode) | GameServer.GameSvr | |
stateLoad(string sessionId, string gameCode) | GameServer.GameSvr | |
stateSave(string sessionId, string gameCode, string state, double totalstakes) | GameServer.GameSvr | |
SubtractFromBalance(string sessionId, double amount, string currencyCode) | GameServer.GameSvr | |
UpdateHistory(string sessionId, string transactionRef) | GameServer.GameSvr |