Initializing DrawingDevice
Adapter: AMD Radeon HD 7660D
Supports Pure Device: Yes
Max Texture Size: 16384x16384
Max Texture Aspect Ratio: 8192
Texture Size Options: NonPow2
Pure Direct3DDevice was successfully created
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Size of VertexElement is 8
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#include <system.vsh>
VS_OUT vs_main(in VS_IN In) {
VS_OUT Out;
Out.Pos.xy = __TransformXY(In.Pos.xy);
Out.Pos.z = In.Pos.z;
Out.Pos.w = 1.0;
Out.Color = In.Diffuse;
Out.Tex0 = In.Tex0;
Out.Tex1 = In.Tex1;
return Out;
}
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#include <system.psh>
sampler2D SAMPLER0 : register(s0);
sampler2D SAMPLER1 : register(s1);
float4 ps_main(PS_IN In) : COLOR {
float4 Out = In.Color * tex2D(SAMPLER0, In.Tex0.xy) * tex2D(SAMPLER1, In.Tex1.xy);
return Out;
}
Direct3DDevice9 was reset successfully.
Assembing atlas texture, format=DefaultAlpha, border=4,4
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Image ids:
click1
click2
click3
colorpicker
guipanel
guiPanel2
guiPanel3
gui_button_normal
gui_button_overlay
gui_button_pressed
movehor1
movehor2
movehor3
movehor4
movevert1
movevert2
movevert3
movevert4
pick1
pick2
pick3
Best case : [256x256] - fill factor: 45,65%, squareness: 1,00
Disposing Resource Atlas...